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Gex3

Gex 3: Deep Cover Gecko is an action platformer for the PlayStation, Nintendo 64, and Game Boy Color developed by Crystal Dynamics and published by Eidos and Crave Entertainment (the latter of which only for the N64 port). It was rated T on release. It is the third and final game in the Gex trilogy.

It was released primarily in 1999 with some versions releasing into 2000: In 1999 on March 23 in North America and April 10 in Europe for the PlayStation; September 28 in North America for the Nintendo 64; and for the Game Boy Color on December 13 in North America. In 2000 it released on July 24 in Europe for the N64. It received rereleases in 2009 for PlayStation Portable and PlayStation 3 platforms.

Gameplay:[]

Gameplay remains similar to the previous game, Gex: Enter the Gecko, with the addition of certain vehicles such as a tank, a camel and a snowboard, as well as a gliding ability available with certain costumes. There are also some aspects of the game that are shared only with the first installment, such as: Gex can only collect bugs in all levels (100 per level earns a remote) and secret levels, instead of the variety of items he collected in Enter the Gecko (skulls, TNT bombs, carrots, TVs, police plates, etc.) He can spit fire and ice, as well as swim. Unlike Enter the Gecko, when losing a life, Gex retains only the amount of bugs collected up to the latest checkpoint; if the level has no checkpoint, Gex has to start from zero. Since there are one hundred per level, collecting bugs can get significantly more difficult than the items in Enter the Gecko. Also, similar to the first Gex game, he can collect footprint icons throughout the game which give him more energy, though unlike the first game, Gex retains the energy (eight hits total) once he collects one hundred footprints. Gex 3 combines some aspects from the first game not seen in the second installment, with the general 3D platforming from the second game. Levels are accessed via a more expansive hub, with more areas unlocked as the player collects remotes from each of the levels. Players can unlock and control three alternate characters (Rex, Cuz and Alfred) during bonus stages, though they play the same and are thus only an aesthetic choice.

Reception:[]

The PlayStation version was the highest rated version with the Nintendo 64 being the lowest at a 65% average.