Nice! Haha, yeah, I don't even own a PS3 yet — I was one of those people who got scammed by the PS2 Hard Drive fiasco so I insisted that the PS3 would be the last current gen system I would buy, and I only finally bought my Wii last year, lol (which I've only played one game on so far, haha).
Oh hey, sweet — my brother-cousin (1st cousins but raised as essentially brothers) did the environments in inFamous 1.
Well my brother wanted a Playstation 3 I forget for which reason. My grandmother had recently bought it for her son but he didnt want it for some reason so she gave it to us. The only game I have on it is Rayman Origins and Uncharted 2.
Yep! He currently works for Microsoft though what he works on is always super hush-hush so I didn't goad him into telling me what he's working on (even the game ITSELF is hush-hush, which is interesting, though I know that his company was super hush-hush on the fact that they had inFamous 2 planned before inFamous 1 was released).
By the way, I've noticed we included some staff here on the wiki. Is there a guideline for this, like just heads of each gaming production (like Keiji Inafune for the Mega Man metaseries or Shiguru Miyamoto and Gunpei Yokoi for various Nintendo stuff) or any staff that there's any information to get?
I've also been considering adding staffroll information to pages here when I've beaten the games in question (been playing the Megaman Zero series lately, took screenshots of the staffrolls just in case). Is that a good plan to do so when we have the information available?
Indeed, he did a huge amount of the 3D modeling for items and buildings and such too, which was cool. It was probably a little weird for him though when I was running around using only items that I knew he created, haha.